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Old Jul 20, 2008, 05:42 AM // 05:42   #21
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Battle FX...not battle music.
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Old Jul 20, 2008, 07:08 AM // 07:08   #22
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i was thinking of having in-fight music in Prophecies and Factions as well.

At first, I was like, wait, WTF is in-fight music in GW. Then I realize I have my music setting to off.
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Old Jul 20, 2008, 03:55 PM // 15:55   #23
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I totally brung this topic up before.
I still think it's a worthy suggestion and should be seen to.
As for Adruin or whatever... Good work on the multiple posts.
And as for Firefly...ry... Just no.
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Old Jul 20, 2008, 09:24 PM // 21:24   #24
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It wouldn't be so annoying if the battles weren't frequent nor short. As it is, it just chops up some very atmospheric and immersive tunes and replaces it with short battle tracks.

I mean don't get me wrong, it's awesome that ANet added a feature like this. But choice in the issue would be much healthier.
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Old Jul 21, 2008, 02:26 PM // 14:26   #25
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Quote:
Originally Posted by tracco
And as for Firefly...ry... Just no.
No to what?

Turning off the in-game music and playing music the OP would enjoy hence solving the OP's issue of it ruining and interrupting his experience until it's addressed in-game?

Oh...kk.

We all agree it would be a great option, it's not there, it can be resolved.

gg.
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Old Jul 21, 2008, 05:00 PM // 17:00   #26
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An option to just play whatever songs we want on some kind of track list would be great.

That, or I can just rip the music off the interwebs.
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Old Jul 21, 2008, 07:17 PM // 19:17   #27
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Oh noes.. I am playing final fantasy 5 and entered a random battle. The awesome overworld music is gone

Oh well, too bad, so sad. This is an rpg. Just disable music and play when you want on an mp3 player.
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Old Jul 22, 2008, 03:32 AM // 03:32   #28
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Quote:
Originally Posted by Kain Fz
Oh noes.. I am playing final fantasy 5 and entered a random battle. The awesome overworld music is gone

Oh well, too bad, so sad. This is an rpg. Just disable music and play when you want on an mp3 player.
It's different when it wasn't always like this.
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Old Jul 22, 2008, 07:22 PM // 19:22   #29
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[email protected]'s music taste.

This suggestion has been brought up dozens of times over at that other shitty fansite and it always gets locked down because the mods there get giant boners for the battle music (and also quashing any suggestions that turn at all popular). It should've been implemented when we got visual scaling toggles for distant clickables.

I remember when I saw the DvD for Nightfall and they were talking about how cool it was to be running through wherever and then you get in a fight and you hear these rolling battle drums and I thought "that's freaking rad" but then when I actually experienced it, it was lame. I couldn't hear the AWARD-WINNING soundtrack at all, and tell me, what's the point to that?

Give us a toggle for the Battle Music. Some like it, some don't, so a toggle makes EVERYONE happy.
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Old Jul 22, 2008, 10:31 PM // 22:31   #30
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Quote:
Originally Posted by MStarfire
[email protected]'s music taste.
His music taste is fine tyvm. :P

But yes, I agree a toggle would be a compromise but I highly doubt whether it's on the high priority list, and I'm not sure how easy it would be to implement. The soundtrack is available, so I really don't see why you can't just play the soundtrack and turn off music if it bothers you all that much. It's easier for you to compromise than it is for Anet, who have to spend time, and money on changing a system that really, not many people actually have a problem with.
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Old Jul 23, 2008, 05:54 AM // 05:54   #31
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Quote:
Originally Posted by pamelf
His music taste is fine tyvm. :P

But yes, I agree a toggle would be a compromise but I highly doubt whether it's on the high priority list, and I'm not sure how easy it would be to implement. The soundtrack is available, so I really don't see why you can't just play the soundtrack and turn off music if it bothers you all that much. It's easier for you to compromise than it is for Anet, who have to spend time, and money on changing a system that really, not many people actually have a problem with.
If you think about it, the toggle already exists. Probably:

if: near hostile creatures
then: play shitty drums
else: don't

You could program a small toggle in the F11 menu to just bypass this little snippet of code.
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